But does SE5 allow appropriate losses and costs from losses to larger units?
Example: If a unit represents a unit of 10,000 men and 1,000 vehicles, and it gets 30% damaged in combat... well that would mean on average 3,000 casualties and 300 vehicles knocked out. If that's one unit in SE5, doesn't it just magically repair at the repair rate of the sector, for zero cost? Seems like a flawed model for representing casualties and replacement costs.
But, at least it would solve the utterly horrible UI in SE5 for having to deal with many units...
PvK