Re: New Concept For Troops and Fighters
PES - That is exactly correct.
And the nice thing as PVK mentioned, would be that instead of loading hundreds of invidual troops units onto a transport, which with the current UI is teadous at best, the transfer would be only a few clicks.
And the cargo capacity of any planet or ship would govern the size of the Army's, Squads, Platoons, etc that a player could have present.
As to the damage, that is a good question, but I think that components would be damamged much like they are now, thus reducing the overall effectiveness of the unit.
For example a Platoon Group (A single unit) with say 60 riflemen, 20 mortor men, 2 engineers, and 1 commanding officer components, go into battle and suffor damage, the overall battle efftiveness of the group would be determined by the amount of components, in this case rifelmen and such, that were damage.
Now scale that up, you drop an Army of 2000 onto a planet with its own defense army of 2000 and the battle it out one on one. In the end the best overall designed army would win, but suffor significant damage. The damage would represnt the attrition rate. So if they lost 800 troop components the combat effectiveness would be reduced but the army would still be a signifcant combat force.
The repairing of the Army Group is repaired, assuming it can be, would represent the rebuilding of that armys capablity.
Again the same thing can be done with fighters.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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