Re: The Modder\'s Wishlist
Oh, that is neat, thanks Johan.
Two things - when you give linked randoms using the old syntax (i.e.: magicskill 52 2) they show up as 1 ? on the unit profile sumarry, and I don't think the age calculates correctly. I'm not certain of this since I'm not sure how the age calculation is supposed to work.
Could we have linked custom randoms? I know you don't want to give more than 2 arguments to a command, it could be:
#doublecustommagic <bitmask> <chance>
#triplecustommagic <bitmask> <chance>
Or, you could use the first 7 bits in the custom magic bitmask? They don't seem to do anything, but I might be missing something. I assume that's where the actual internal code stores the % chance, but that's just a guess, as values placed in those bits don't seem to affect it.
Also, random magic with "holy" doesn't seem to work. I know I'm probably the only one who'd use it, but I'd like some units that have a % chance to be priests.
Keep on keepin' it real,
TNDP
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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