Re: Balance Mod
The update is almost ready. I have a few small changes to make based on some user feedback on vehicle costs/attributes and I still need to evaluate if some of the attack order items are working out.
I've made a few tweaks to AI diplomacy as well. They shouldn't spam you every turn with an offer if there is no treaty in place. They should also occasionally offer a new treaty in place of an existing treaty - something they didn't do before.
On another positive note, I through in some extra items I didn't intend to do for this update, including some tweaks to AI colony type selection that takes into account the available facility space and some retrofit fixes too.
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