Quote:
Slick said:
A player can bypass warp point defense if his ships are fast enough. An attacker coming thru a warp point who retreats, goes to another sector in the target system. Use of fast ships with a scaredy-cat strategy can nerf warp point defenses. I think this is a game-breaker.
Shouldn't an attacker who retreats, coming thru a warp point, be forced back to the other side of the warp point in all cases?
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I don't see why they should be forced back through the warp point. If they are lucky enough to get through the defenses of the defending player, then good for them - it's a logical result. Assuming suitable warp point defenses it's not like they will be escaping unscathed, particularly if they are carrying any sorts of non-combat supports ships needed to support a sustained attack.