Re: Things I have since learned:
You're confusing particles with weapon stages (projectiles/beams). The two are completely different systems with their own flags and so forth. There's no such flag as "relative" for a weapon stage, only particles use absolute speed if not set to relative. So, unfortunately, you do need to use a slow homing stage to simulate this.
The findprox problem is most likely that when you change stages, it removes the old stage by default and then it can't launch any more stages. To change this, you can add the "repeat" flag to the new stages so the old stage will still be there.
If you want to set up a system that triggers on a findprox event, launches multiple new stages and terminates the first stage, use the repeat flag on all of the new stages except the last one. Make sure the proximity value is the same for all of the CSTG statements so they'll trigger at the same time.
Yes, the CLIP is an ammo clip. How long it takes to reload a new "clip" is defined by the second number of the RATE command.
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