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Old January 7th, 2007, 05:57 PM
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Default Re: Balance Mod Custom Races

Quote:
Q said:
I noticed that if you placed some new races in the empire folder of the main game (not of the game types folders), they are not only available for a balance mod game as human controlled race, but are also chosen as random created AI empire.
As they lack the modified AI scripts they will however almost completely be inactive.
I've corrected this for v1.02 and the mod will no longer list each flag or shipset twice either. I've also added the following info to the readme.txt file for player's to use the custom races with the mod:

Code:

5. Adding New Races to the Mod:
================================

If you've downloaded a new shipset and would like to use in the Balance Mod, follow the steps
below:

1. Create a folder in the Balance Mod's Empires folder with the same name as the Race's default folder - it
is important to use the exact same name so the game will now where the pictures and models are
2. Copy the race's [Race Name]_AI_main.txt file into that folder
3. Edit the following lines in [Race Name]_AI_main.txt:

From:
AI Script File := [Race Name]\[Race Name]_Main_Script.csf
AI Script Empire Setup File := [Race Name]\[Race Name]_Setup_Script.csf

To:
AI Script File := Default\Default_Main_Script.csf
AI Script Empire Setup File := Default\Default_Setup_Script.csf

This will tell the AI to use the Balance Mod's default AI files with the ship set, making sure it works
properly with the mod.


At some point I will include some individualized AI scripts for the more popular custom races so they don't have to use the default script.
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