The next version of the Balance Mod is available. This version makes some fixes and adjustments, as well as lots of little AI upgrades. The AI shouldn't be spamming you anymore with treaty requests, but let me know if they ever propose a new treaty when an existing one is in place.
As usual, grab the update here:
http://www.captainkwok.net/balancemod.php
Code:
Version 1.02 (07 January 2007)
------------------------------
1. Fixed - Error in allowable vehicle types for Ionic Pulse Missile
2. Fixed - Error in number of abilities for Massive Ship Mount
3. Fixed - Error in tech requirements for all Medium Freighters
4. Fixed - Error in exchange of trade items
5. Fixed - AI designs will no longer have 5kT of space remaining on some designs
6. Changed - AI designs will only add enough Life Support or Crew Quarters to fulfill requirements
7. Changed - AI will no longer retrofit Colonizers
8. Fixed - Occasional error for AI that sometimes resulted in a long delay during processing
9. Changed - Increased planet's population, supply, and ordnance amounts, but decreased cargo storage
10. Fixed - Error in ability amount description for Plague Bombs
11. Fixed - Error in Psychic Weapons tech area
12. Changed - Telekinetic Projectors increased to 11 tech levels
13. Changed - Tech requirement levels for Psychic Whiplash
14. Changed - Tech requirement levels for Stupifier
15. Changed - Increased damage amounts for Time Distortion Burst and Small Time Distortion Burst
16. Changed - Slightly reduced Organic regeneration rates
17. Fixed - Racial trait Drone hulls did not have the correct maintenance reduction
18. Fixed - AI flags and shipsets no longer listed in duplicate
19. Added - Additional mini flags (Thanks to Wayne W.)
20. Changed - AI players should occasionally offer new treaties in place of old ones
21. Changed - AI players should no longer spam other players with treaties
22. Changed - AI will no longer retrofit colony ships and will properly retrofit bases
23. Changed - AI will now issue attack orders against valid targets for attack ships
24. Added - Modifiers to tweak AI colony type selection based on available facility space
25. Updated - AI Scripts