quote:
Originally posted by Kimball:
Will the new TCP/IP allow for tactical combat against human players, then? That would be sweet.
As of the current beta Version, no.
No idea if he plans to change that. That would require some extensive rewrite of the code methinks. Currently TCP/IP is simultaneous tun based, but the game automagically handles the sending and receiving of game and player files, with a chat function thrown in for good measure. So anything you can't do in a sim turn game, you can't do in TCP/IP, ie. tactical combat.
Geoschmo