Re: New Concept For Troops and Fighters
I don't see troops being much of a problem, at least relative to other SE5 UI stuff.
Building them isn't bad... Shift clicking the count up to 50, or typing in a number gives you lots of troops.
Trying to manually mix/load/drop damaged units would be a pain, but when you have a hundred, two or three damaged guys is pretty insignificant.
Combat is strategic anyways, so the AI can do the swarming and shooting...
What particular troubles were you thinking of?
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