Re: Ship research
Well, I liked some things about SEIV better, but I like SEV for its moddability. Instead of just going the bigger = better route, I've been thinking that specializing ship hulls would be a better idea.
What I've been tinkering with is going down that thought path. The specifics need to be worked out, but the coolest thing about SEV is the real-time combat. It can make things more true to how they would really be, if you really think about it. Frigates would be these fast little things that zip around everwhere, while dreadnoughts would be these massive gun-choked behemoths that lumber around and chuck heavy munitions every which way.
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