Thread: Ship research
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Old January 8th, 2007, 05:34 AM
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Default Re: Ship research

You can do that just as well in SE4... See mods with QuasiNewtonian Propulsion for reference.

Combine that with GritEcon style of making ship build cost be size squared while maintenance is the square root of size, and you'll have a big variety of designs.

Throw in CBmod style weapons balance, and the sky is the limit.
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