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Ship research
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January 8th, 2007, 05:34 AM
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Suicide Junkie
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Re: Ship research
You can do that just as well in SE4... See mods with QuasiNewtonian Propulsion for reference.
Combine that with GritEcon style of making ship build cost be size squared while maintenance is the square root of size, and you'll have a big variety of designs.
Throw in CBmod style weapons balance, and the sky is the limit.
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