Re: what are the advantages of TCP/IP
Hmmm, I havent really played SE4 for quite some time but I check back here from time to time to see whats going on. I was really excited to see that the Gold Edition was going to be released with TCP/IP play. A couple of my friends had been holding off on SE4 as it was something that supposedly going to be added and then never was.
Unfortunately, the biggest reason for direct connections like that is not going to be there...Tactical Combat. IMO, this is a large mistake. I would wager that the bulk of the TCP/IP crowd (who prolly do indeed differ from them PBEM/PBW crowd) want to play with the tactical option. To not include it is probably enough to dissuade me (and others) from getting it. If I wanted to play with simultaneous turns, I could do that now via PBW, but, IMO, there is something decidedly lacking in the game without the Tactical Engine.
At any rate, here is my emphatic vote for enabling Tactical Combat in TCP/IP mode. The design and research system in the game are absolutely incredible and it seems an almost criminal shame not to let players use their designs to the fullest in the one area the counts the most...playing against other people.
My $.02
Talenn
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