Re: what are the advantages of TCP/IP
Tatical Combat with tcp/ip is not really possible...
Consider:
What happens when two or more empires attack you in different locations at more or less the same time? How will that work? Would one person have to wait and twidle their thumbs until the other player was finished with another battle? It would take far too much time and defeat the purpose of having quick tcp/ip play...
Also, there is just too many variables to be consider - would it happen instantaneously? Would all the tatical combats be executed at the end of a turn...I don't really see how it could work - unless the game was real time...
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