Re: what are the advantages of TCP/IP
well, if you look at how tactical combat works in a non-simultanious game, it would probably work something like that. when it comes down to it, a simultanious game will always be faster than a round-robin one, wither its PBW or IP. i would guess it would have to work more like the single player style of play rather than the multiplayer round-robin style, and combats would occur as soon as ships moved ontop of each other.
but if thats not to be, then its not to be. i will probably stick to PBW even if there is tactical combat.
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