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thejeff said:
And how long to play a turn by the time you've beaten one or two nations?
I'd never make it. I can barely finish games with 3-4 AI nations before starting to dread trudging through another turn. How do you deal with the scale of the late game?
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It's easy... setup the victory condition as victory points. It prevents the SP or MP gamer from having to conquer the entire map. It also adds a new flavor to the game because if some AI or human starts getting close to winning it changes who you have to focus on being your enemy.
I recommend making each capital a victory point then add several 1pt, 2pt and 3pt VP provinces... set the winning amount as 35% of all VPs. The larger the map means adding more 2pt and 3pt provinces. If the game becomes to easy then add more AI opponents or edit the .map file and setup the AI opponents as allies.