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		| NTJedi said: #(type)res   needs to go above 100%
 Currently units cannot be given more than 100% resistance.  Since there are spells which can lower resistances there is a desire for creating units which start with a resistance over 100%.
 Otherwise after a few spells no unit can be completely immune unless it's a commander with extra items.
 
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 This has been included within the next patch!   

Thankyou  and Double Thankyou  Illwinter!
Also I believe a modding request from Endoperez is also included where a nation can be disabled or moved.