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Old December 11th, 2001, 09:43 PM
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Default Re: what are the advantages of TCP/IP

quote:
Originally posted by tesco samoa:
Options like Set turn lenght and Last person to complete turn nag. You could have a clock counting down on the screen to let you know how much time you have left to complete your orders. Ships move out and combat occurs on what day the combatants meet.
Starting to sound like a real-time game. Not that that is bad mind you. Just not what Space Empires has ever been.

quote:
When combat is about to start you are given the option of computer resolve, surrender or tatical combat. All combat between each empire is queed up and completed. If their is more than one battle between completed different empires say a-b and c-d then the two battles take place at the same computer time.This contines until the end of the month. Empires E and F have no combat so they can work on their turn or chat etc...
Ok, but the only way to make this happen is to turn Space Empires into a real time game. You cannot allow c-d to do anything with their empires while A and c are fighting otherwise. Here's why...

Say A and B are allies and both at war with C. C sends a fleet to attack A's planet but is intercepted one sector away by fleet belonging to B. So if C wins the battle he goes on and wipes out the colony of A. If B wins the battle the colony is spared. If all this is supposed to be happening in the same turn, how can A be allowed to make changes to his empire and give orders to the colony until he knows the results of the battle between B and C.

This is the definition of a turn based game. And the reason turn based games have had phases (orders phase, movement phase, combat phase, etc.) since they were played with paper/pencils and dice.

Again, I am not saying your idea is bad. It sounds cool. I would love to play tactical against other humans. But I don't like real time games. That's a personal preferance. In a turn based game like Space Empires, you can't have tactical combat without...

1. Sitting at the same computer. (Hotseat)
2. Playing a two player only game.
3. Having everyone not personally involved in the combat sitting idle.

Geoschmo

[ 11 December 2001: Message edited by: geoschmo ]

[ 11 December 2001: Message edited by: geoschmo ]

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