Re: Random Nations, Newbie Game (Players Wanted)
Dear all,
As I have taken much risk selecting a imprisoned pretender at the beginning of the game, I designed a sea nation that heavily relay on early aggressive expansion, which would require excellent order/growth/magic scales. Sadly, as the fate would have it, my nation is now infested with misfortune, heat, drain, and death. In 6 turns my capital's unrest has shot up to 43 with 70% tax rate. It is difficult to expand with less than 200 income per turn. Therefore, regretably, I have decided to hand over control of the kingdom of Atlantis to AI.
My sincere apologies and best luck to you all.
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If you gotta shoot, shoot, don't talk.
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