Quote:
Gandalf Parker said:
use the map editor in Dom3 to do some of the work, and then edit the .map file for special changes. Its plain text and can be opened in any word processor such as NotePad.
|
You should list all the .map edit commands which are currently broken within your topic. This will save these individuals several hours of editing and testing and editing and testing... then only to discover all the time was wasted because the .map command doesn't work as expected.
Here's a few of the broken commands which will hopefully be fixed in an upcoming patch:
1) #startspell <player> "spellname"
BROKEN: only works for the first turn making it useless
2) #fort "<fort number>"
BROKEN: fort specified is different than what appears... and sometimes no fort will appear.
3) Late Age nation 56 says Jotunheim when its actually Jomon
4) #randomequip 3 and 4 says it will provide the commander with MANY items yet usually only one or two items are given.