Yes I know of
http://www.dom3minions.com/docs/, very useful.
You extracted those info using unix command string, isn't it ?
Quote:
I could easily number the lists (its a single command in linux) but someone would need to quickly verify the numbers as matching up. Usually Johans list start with 0
I should point out that anyone working on the
A) SemiRandom Provinces program to scatter logical provinces on the map
B) random AI assignment
C) more logical scattered monsters/units as surprises
then I feel I should mention that there are game changes in the works that will override your projects. I only feel obligated because I remember lots of time and effort put into map editors, map generators, AI boosters which later became dead projects when Johan added the features to the game. *sigh*
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Thanks for the warning, I'd hate to work for nothing.
That's why my main work currently is first a library of function that will make further modding and editing easier.
I hope to have a first version done by this week-end, that will allow to remake (once again) your basic random script with just a few lines of perl code. (I plan to upload both the first version of the library and this script as an exemple)
With the way I'm doing things, the library should keep working whatever new option came in future patch, and will be easy to extend to new commands. It's not stellar programming, but it will do the job, and do it well. (if there's one thing Perl has been created to do, it *is* parsing and creating text files

)