Quote:
Gandalf Parker said:
Apparently it allows the game to make more logical assignments of the random magic sites. So that you can mark a volcano as "should have fire sites" and a cave as "should have earth sites".
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Ok I see : it's well known that some terrain types can influence what sites are found (such as an increased chance of nature site in a forest), and with this we can add "flavor" types further influencing sites distribution.
Yes, I see what good usage I could make of that, hum ...
Note : 46 % of parsing function done (currently adding the #god command)