Re: Why no Save game Feature
I myself lack will power to not save and reload or use "unbalanced" options if the game gives them to me. While I can see uses of a save game feature (mostly for research and replaying battles) I am absolutely certain that I would use it to avoid unpleasant events, or reload a few turns earlier to prepare for an unexpected attack.
As it stand now it is possible to "Save" the game by copying the files in the directory structure, but this is inconvenient enough that I wouldn't use it in a SP game.
So I like how it is... because I would abuse a save if it was available to me.
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