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Old January 10th, 2007, 11:44 PM

Newthought Newthought is offline
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Default Re: Why no Save game Feature

Wow, lots of posts.
Alot of great posts too. Few tards in the swimmingpool, you know you are and you know that I stink too.

And apparantly I'm "Burned" for an opposing opinion and I need to "Sack Up" because my view is irrelevent and again, opposing. Once again, coming to these forums, where you can say anything without consequence, I really didn't except much other then Fanboys. (And in a hypocritical twist, there is irrevency in this very Boo hoo hoo Rant!!! Maybe if your mature, you can ignore it and make any statement you want!!!!)

The typical responses against this are:

1. It ruins the game because it doesn't make it challenging.
A: FYI Challenge is RELATIVE! What's challenging for you is not challenging for me. I can bench well and it's fun for me. If, assuming that you don't go to the gym much, I gave my same weight to you and you got injured, would that be any fun now would it?

2. It corrupts the gamer
Honestly, I can feel for you in an aspect that were all just one giant community. However, define the word "Corrupt" and then find what it's "Corrupting from" and then you'll realize it's just an unintended way of saying "I don't feel comfortable that your playing the game this way", all valid, but comfort was never grounds for action.

3. You can't give Gamers all the features they want

Well under this circumstance, you should be sure to give as MANY features as the gamers want to ensure the maximum amount of people to enjoy it. Features SHOULD be judged depending on the feature in an individual case sceanario. Making D3 have saves is nothing compared to making D3 in 3D. If this feature was unable to be implemented, then leave it at that.

4. It betrays the developer vision
A: The *Publishing* developer Vision extends so far enough to meet the needs of the Consumer. Why do *Publishing* developers publish games? So they can charge money for it! What seperates a good developer vision from a bad one? Their total profit is equal to their expectation. EAnomics have proven this vision true

Note: Emphasis on the word Publish rather then make. A developer could make his own game and he would be the only person on the earth to enjoy it, then it is a sucess. Commercialization is a service toward the people, shine my shoes brown instead of black I'll get my money back, or in this case, sell it on Ebay FTW.

And what if the Gamer wants to ruin his own game? What if the Gamer wants to remove certain spells he doesn't like or what if the Gamer makes Spells more early or what if the Gamer decides that every Ulm Man Woman and Child should have str 30. Wouldn't that truly ruin the game. Yes. Would it be funny? No. It betrays the vision of the game

What if I want to give myself more starting points for my Pretender on a roleplaying aspect or what if I decide to make my game even more difficult by REMOVING Pretender points? Sure. Would it be smart. Ehh no. and it betrays the vision of the game.

What if I decided to create my own side or if I decided to take a Middle Age only side and pull them in the Later age. That surely betrays the vision of the game as well. And it does.

Notice that all three of these circumstances are completly acceptable.

Fourth Scenario:
What if I wanted to be able to Save Games in my own game to make sure that I never lose a battle and cry? What if I wanted to put a Time Constraint in my Multiplayer so people couldn't build up their forces? What if I wanted to be able to set rules that no one can create Oceanic Civilizations? What if I wanted to create new Terrain Pieces, such as Savannahs and Tundras?

Do they all betray the game? Yes. The Developer never put any of those features in (to my almost assurd Knowledge), hence it betrayed his vision.

This magically brings us down to my Save Game Feature. I want a Save Game feature so I can enjoy my game. All of those "complaints" do not constitute a specific reasonable reason.

IE: It ruins the game because it doesn't make it challenging (challenge is relative), It corrupts the gamer (Freedom of use...invalid in Russia) You can't give Gamers all the features they want (You cannot ignore their requests within your capability to accomplish.), and it betrays the Developer vision (When the hands of the game enter the Consumer, it's the consumer's "world". If the Consumer want's the Developer to make it the ability to save games, and if they can accomplish that, then both parties are quite satisified.)

PS: I honestly want this feature implemented because I honestly like the game but cannot devote enough time for it to be fun. (After the fifth time you just conquer your neighbors and lose your army, the repetition gets you done)

PSS: Sack this 1 up yours.
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