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Old January 11th, 2007, 02:41 AM
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Default Re: Why no Save game Feature

Quote:
quantum_mechani said:
The question is: Why should Illwinter implement a feature that 1. goes against part of the basic premise of the game and 2. can be very closely reproduced by moving a few files now and then?
1. I didn't realize that saved games is against the premise or theme of the game. I always thought the premise of the game was to build up cool fantasy based armies to take over the world....

Are you referring to the sales bullet on the Dom3 Shrapnel sales page that reads: "NO SAVE GAMES!! Thats right folks, we won't let you save games! No other game has this amazing feature!!"

Oh wait... it doesn't mention that "feature" on the webpage... Maybe because they know most gamers wouldn't agree that it is a positive thing.

2. Uh? All the easier it should be for someone to code it.
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