Quote:
HoneyBadger said:
We are adults, or atleast this is a forum where you can expect to be treated as an adult (and by the word "adult" I mean "with respect")
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What? Kids don't deserve respect? Yes, I am being an ***, but we need to calm down. (Not necessarily refering to you HB) Boy, do people get passionate about a save feature!
Now I know noone asked what my opinion is, but that has never stopped me in the past. Personally, I never even noticed the lack of a save feature when I first started playing Dom 2. To me, the game doesn't feel like all the other games out there, it feels more permanent. I know I have to make the right moves the first time, because there is no going back. I get more enjoyment from losing an important battle and then coming back with a vengeance than I would from winning all the battles. Let's be honest, if there was a save feature, most people would use it. Sure, it might start out small. You go back and change your orders for a battle or reload, hoping that random knight attack doesn't occur. It would escalate though. Soon, whenever the slightest thing went wrong, you'd shout "redo!", and you would find yourself playing for that one goal, to win. Nothing is wrong with playing and trying to win, but you should have fun along the way. After all, it is a game. Where does the fun go when it is a constant reload fest? Where is the sense of accomplishment when the chance of failure is removed? When most people reach a certain spot in large games in SP where they are simply undefeatable because they have become so much larger or more powerful than everyone else, they usually quite. Why? Because without the sense of the possibility of failure, the danger is gone. Without danger, where is the fun? Where is the accomplishment?
Finally, like many others have pointed out, you can already save the game, and it doesn't take much time or effort. Again, all of this is just my insignificant opinion.