Re: Why no Save game Feature
Implementing a save game option would not be difficult. A subdirectory or three or five in each savegame subdir that store the turn files for e.g. 1 to 5 turns previous and then start overwriting them in order of oldest first would be about as much anybody could ask for. Whether we get it is another matter entriely.
Personally I don't need it in Dominions, never have. In some other types of strat games like the HoMM series and the old Warlords series I like it. In Dominons, I like the ironman approach. For me, it's no problem starting over if things get screwed up. Typically if I do have to start over, it'll be at a point early enough that it doesn't really matter and later I've generally managed a position strong enough that a few setbacks won't be eeough to stop me. Hurt, yes, but not stop. That's a part of the game for me. I don't like the "Take overly big risks and go back to a saved game if it fails" approach that many people like to use. The solution is to take smaller risks.
Edi
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