Thread: QNP mk 2
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Old January 11th, 2007, 01:22 PM

Phoenix-D Phoenix-D is offline
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Default QNP mk 2

I was experimenting with SEV a bit today and found a rather useful little item: SEV allows negative values for Standard Movement.

So rather than using Engines Per Move in the vehicle sizes to define their weight and thus how much thrust they need, it can be done directly.

Say you decide that 10kt of weight requires 1 MP of thrust.

So a colony ship with a 200kt colony module, 10kt bridge, 40 kt CS/LS, and 60kt of cargo space would take 31 MP to move. Remove the cargo and it'd drop to 25 MP.

This allows a ship designer to weigh his choices in speed vs equipment more carefully, and gives an incentive not to just cram in anything that fits.

Unfortunately its also a bit bugged. Once a ship's movement drops below 0, the value wraps around and the ship speeds off at 65,000 km/s! Still trying to find a way to work around that one..
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