Thread: QNP mk 2
View Single Post
  #2  
Old January 11th, 2007, 01:29 PM

Raapys Raapys is offline
First Lieutenant
 
Join Date: Jan 2005
Posts: 689
Thanks: 0
Thanked 0 Times in 0 Posts
Raapys is on a distinguished road
Default Re: QNP mk 2

65,000 O_O That must look neat.

For a work-around, wouldn't it work with a requirement for the ships in Vehiclesizes, i.e. Get_Design_Ability_Total("Movement Standard") >= 0 ?

Great find, at any rate. Just wish Aaron would fix the acceleration/turning rates so that we could mod them as well.
Reply With Quote