Re: Repeat request.
Actually, Newthought, I was assuming you'd read and understand what I actually wrote.
I wasn't stating that "my way is the right way".
I also wasn't invoking any sort of majority "tyranny".
I was infact agreeing with you, in part, that there are areas of the game which currently exist, which are not, in my opinion, perfect, and which having a save-game feature could actually improve-or lesson the angst perpetrated thereof.
My appreciation of the game-please understand, as far as I'm concerned, is paramount, but when defining the word "appreciation" I include the word "understanding", and so I make an effort to understand your point of view, in order to further appreciate the game.
Your effort to stand on a soap-box and politic to me, based on skewing my own words, I admit is definitely superior to the insults and the shouting, but it still is not getting us down to the heart of any real understanding between us, or progress.
If you will, try to ignore that I consider the arbitrary implementation and use of a save-game feature to be "cheating", that's just my opinion and judgement on the subject, and it's not the sort of thing that a useful conversation should turn on.
If you feel that "being the bigger man" means "turning the other cheek" (since you seem to be familiar with atleast parts of the Bible) then feel free to BE the bigger man, and TURN the other cheek. In return I'll forgive this biblical ranting, and we can hopefully avoid wasted passions.
The facts: the save game feature is currently not in the game, it can be implemented by those who actively choose to, but noone's being forced to do so. Nor are they being prevented against doing such a thing in any way. Public opinion does frown upon it, but then that doesn't have to matter or apply to you.
I'm quite certain that putting such a feature into Dom3 is a process atleast as easy as it would be to put it into another given title, and I'm guessing with confidence that it would probably be easier to do than with most games. The Devs are and have been in all of my experiences with them, both open-minded, and generous.
My opinion-once again-is that there are indeed certain features/issues within the game which do not preclude and at times encourage the desire to reboot a saved game with ease. However, not to the point where they make the game unplayable or unenjoyable.
The Devs-for their part-do not wish to add the save-game ability as a feature, which is there choice, and has nothing to do with responsibility.
If you want to talk responsibility, then I would suggest that the Devs do have some amount of responsibility to address those above features/issues in some proactive or reactive way, and make an effort-as time allows-to reduce said desire for such a saved-game feature.
Thus they are able to remain true to their vision, while at the same time being responsible to the needs of dissatisfied consumers such as yourself, and at the same time remain faithful to fans such as myself.
So perhaps you'd like to suggest some ways-in addition to my own ideas-that this could be done?
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