Dev style. It\'s their product.
Devs tend to have opinions about their own products. This being a product largely controlled by two devs, and it being a fairly successful one that isn't dominating their lives, their own opinions matter more. Sometimes they agree with the users (quite a few balance issues have been dealt with over the years... and I, for one, appreciate the auto-tax system) and sometimes they don't. *shrug*
If I were going to argue with dev decisions, I'd argue about things unimplemented that don't have simple user-doable workarounds, like the continuing lack of detailed casualty reports in battle storming (which may or may not be difficult depending on data structures used and any consistency issues), or the need to cycle through blood-hunting provinces if you want to 'pool' without pooling sacrifices.
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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