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Old December 5th, 2001, 06:23 PM

TacticDragon TacticDragon is offline
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Default Re: Race vs. Culture

I would assume the boni are cumulative between race and culture characteristics.

Then I would assume that both space combat and ground combat use offense and defense values (this is certainly true for space combat but I'm not sure how ground combat works), breaking up the thing as follows:

..............GC off...GC def...SC off...SC def.

phys. str.......10%......10%
aggressiv...........................10%
defensiv........................................10 %
berserker.......10%......10%......10%......10%

TOTAL...........20%......20%......20%......20%

But, this is just how I interpret the rules.

You thus would have a 20% higher chance to hit an opponent in both space and ground combat, than a race with no modifiers. In addition, your opponents will suffer a 20% penalty (i.e. your defense value) to their attack values when trying to hit you.

Note that these only constitute your "base" attack and defense modifiers. Other things, like ship size and sensor technology (both your own and your opponents'), will further modify your chances to hit or be hit.

Note also that one ship component, the religous talisman, gives a 100% chance of hitting with direct fire space weapons. This is not a bonus: your chance to hit is 100%, no matter what. But hey, that's a rare component.

[ 05 December 2001: Message edited by: TacticDragon ]

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