Re: It\'d make a reasonable game configuration opti
But losing that initial temple *is* a severe setback for many nations; if all your mages are sacred, and your Prophet is a few provinces away by turn 3, not only can't you recruit anyone to replace the temple, but you can't recruit *anyone*...
It's not so bad in Dom3 with sleeping/imprisoned pretenders, but I remember in Dom2 once losing my Oracle pretender on turn 2 to an independent assassin. That was a game-stopper!
All bad events are setbacks, but some really are much more vicious than others, especially in the very early game. Having to spend half of your first 8 turns just recovering from a random-event setback can put you unrecoverably far behind other players.
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