Quote:
Slynky said:
Perhaps you can learn some English for a change.
|
Stop the dissing, okay? What are you, some sort of agent provocateur? An enfant terrible, perhaps? You know all too well my knowledge of English is leagues ahead of your puny SEIV skilz.
A thought just occurred to me (hey, my brain takes at least a week to power up). Instead of limiting the number of hulls per sector, what about restricting the global number of vessels and units? I think that would achieve the same purpose, while being more balanced, much easier to handle, and less likely to result in problems (I can't promise I understand the ship move order fully, but I do know I can check a figure).
We could either agree to set that limit the gentlemen's way, or we can set this setting in stone, through the game's options. While the interface doesn't allow to go below 200 ships/1000 units, modifying the Settings file works, I'm told (that was used in one of Puke's Oddball games).
If you care for that approach, I'll let you set the maximum number of ships and units deployed in space at any given time. If not, we'll stick with your beancounting.

I'll hold off uploading my Empire until your reply; of course, feel free to modify your Empire if it changes anything for you (it might, depending on how you planned to go through wormhole blockades).