Thread: Lifedrain
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Old January 12th, 2007, 02:12 PM
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Default Re: Lifedrain

A huge benefit of a large number of attacks is hitting high defense units. Since each attack lowers the units defense by 2 point.

I am curious how that effect works with quickness.

Example Stone golem with a powerful weapon, jade armor, and 2 stone birds.

He is attacking some insane Vanjarl with 32 defense.

Golems attack is 12 or 14 with weapon.

Fist weapon attack misses, obviously.
8 stone birds attack. Maybe a few luck hits that don't pierce protection.

Now the Jarl has suffered 9 attacks. So defense will be 32-(9*2) = 14.

Does the Jarl's defense get reset when the golem gets his quickness turn? Or does is start at 14 and actually give the golem a good chance to hit with his main attack weapon?

BTW (why use the gloves when you could wield 2 swords of quickness for stronger attack and much better defense)?
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