Re: Lifedrain
A huge benefit of a large number of attacks is hitting high defense units. Since each attack lowers the units defense by 2 point.
I am curious how that effect works with quickness.
Example Stone golem with a powerful weapon, jade armor, and 2 stone birds.
He is attacking some insane Vanjarl with 32 defense.
Golems attack is 12 or 14 with weapon.
Fist weapon attack misses, obviously.
8 stone birds attack. Maybe a few luck hits that don't pierce protection.
Now the Jarl has suffered 9 attacks. So defense will be 32-(9*2) = 14.
Does the Jarl's defense get reset when the golem gets his quickness turn? Or does is start at 14 and actually give the golem a good chance to hit with his main attack weapon?
BTW (why use the gloves when you could wield 2 swords of quickness for stronger attack and much better defense)?
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