Re: It\'d make a reasonable game configuration opti
Losing your lab sometime in the first 3 years isn't really that big a deal. It's a one turn delay on recruiting capital-only mages and researching/casting in the capital along with 500gp. Not a game breaker.
Losing your lab in the first few turns when you might not even have recruited a mage yet. That's a game breaker, especially with dormant/imprisoned pretender.
Same for early temple loss.
|