Thanks for your earlier info on those issues.
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Captain Kwok said:
Any other AI observations from v1.02?
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A little while ago I had a game with team mode (don't know what version), and the AI seemed to fight each other more than the fought me. It was quite funny actually. Several times when my scout went through a warp point guarded by two 'teamed' AI fleets. They would blast each other to smithereens while he made a casual getaway to explore the rest of the system.
The game I had yesterday with 1.02, I took control of the computer players for a couple of turns & created an alliance so they wouldn't do this again. I only had to start it, and soon all the players were added to the alliance - including me! They don't even ask - you just get a message saying how they are coming to burn your cities, and you are now in their alliance...

I managed to change the alliance rules so that they needed 100% of the votes to make a change which stopped that.
A possible improvement may be to allow the AI to create an alliance for team mode, or for normal games as well, but the alliance stuff seems a bit dodgy at the moment, so this may not be such a good idea.
The other thing I looked at was the population transport, as I was considering turning this on for my empire. At the time I had two races breathing different atmospheres, and from what I could tell from looking at the script it was purely based upon numbers and distance, so may mix these making planets domed when they need not be.