Re: Repeat request.
Quote:
HoneyBadger said:
I am not really against giving the Hosts of (especially, large) MP games the ability to save games. This could in the right hands be an important tool for role-playing, kind of like giving the Host DM/GM powers. It could also ease the upset that can be caused by real-world events-if someone dynamically involved in the game is forced to leave, why not restart the game at an earlier point before that person left suddenly in order to smooth things over?
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If there is anyone soing a multiplyer game and not doing gamesaves then please refer them to me. The game might not be setup to make it easy for players to do gamesaves but its definetly in there for hosts. Thats one of the things I pride myself for getting into the game. It was one of the main reasons for getting pre-exec and post-exec added.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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