Re: Balance Mod AI
These are the current general orders for AI ships and fleets in the mod:
Attack Ships:
- Supply / Retrofit / Repair
- Attack Priority 1 - Defense locations
- Attack Priority 2 - Attack locations
- Attack Priority 3 - Attack any valid targets (Usually aggressive races)
- Explore / Survey
- Scout Priority 1 - Non-colony systems with enemies
- Scout Priority 2 - Non-colony systems with friendlies
- Patrol Priority 1 - Warp points that lead to enemy systems
- Patrol Priority 2 - Warp points that lead to friendly systems
- Join Fleet
Note that there are maximum amounts of ships to use for most tasks, so many of the attack ships are sent to join fleets. Attack orders will be issued only if the AI's strength is comparable.
Fleets:
- Send out obsolete ships for Retrofit
- Resupply
- Wait for joining ships (if # ships in fleet low compared to # available ships)
- Attack Priority 1 - Defense locations
- Attack Priority 2 - Attack locations
- Attack Priority 3 - Attack any valid targets
- Buildup for Attack
- Go for Training (Not implemented)
- Explore
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