Ship Turning Rates for mods
	
			 
             
			
		
		
		
		You may or may not want to use this: 
 
Approximate 
I = M * R^2 
 
Approximate R = V^1/3, where V ~ M 
I = M^(5/3) 
Assume thrust is proportional to mass, for ships are usually the same speed. 
The maximum torque available is Force * R, which becomes M * M^(1/3) = M (4/3) 
 
Torque over angular momentum gives acceleration of M^(-1/3) 
Since we're dealing with constant speed instead of constant acceleration, square that to get M^(-2/3) 
 
So, unless I did something wrong, 
Turn rate should be proportional to 1/ shipsize^0.6666 
		
	
		
		
		
		
		
		
			
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