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Old January 14th, 2007, 02:26 AM
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Default Re: Ship Turning Rates for mods

I'm not. It is all relative and proportional.

To use this, select one of your hulls arbitrarily and give it an arbitrary turning rate you like.
All the other hulls can then get a matching turn rate based on this.

For example, I decided arbitrarily that my scout (40kt) would have a turning rate of 0.001.
Therefore my battleship (240kt) should have a turning rate of about 0.0003
And my micro fighter (18kt) gets 0.0017
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