quote:
Originally posted by Phoenix-D:
Maybe. But I wouldn't want to see it done SE3 style.
Why? Well, SE3 setup, each tech level was one point. No matter if it cost 5000 research points once in-game or 10000000000000, pre-game it was the same. IMO, that was a bad idea.
Phoenix-D
I have to agree to this to a point. I liked the SE3 option of choosing starting techs and I agree that 1 point per level made it unbalanced. I would love to see the option for choosing starting techs based on their Research point cost per level. Say, start a game where everyone could start with 500,000 research points max. worth of tech. That could be just one more colonizing type or some pretty nifty weapons. I think that any more than 500,000 and you might as well play a max tech game.
Just my opinion.