quote:
Originally posted by dogscoff:
In theory, starting techs should be more or less modddable using racial techs. Just as one race starts with organics and another doesn't you could mod the files with a series of "parallel" racial tech areas so that a race can spend points to start with (say) fighters.
Can some more experienced modder confirm this for me? I think it would involve a lot of work.
[ 10 December 2001: Message edited by: dogscoff ]
I believe this could be done in theory. But I am sure that it would be a terrible amount of work: You would have to make a new modification for each race and every new game where you wanted a different set of starting tech levels. And always all your old empire files would be out of use! Absolutely not practicable.