quote:
Originally posted by Captain Kwok:
I think there's a little bit of misunderstanding.
You wouldn't have to edit the files.
You can keep the current SEIV racial trait system etc., and just have the starting tech levels as a free option to give particular technologies to a race at the start of a game...it would be quite useful for roleplaying and making scenarios...and you could even make really challenging games against the AI for yourself.
That is not as easy as it looks. AI uses scripts to determine its ship designs, production and research. If you just give AI some starting techs, he is still going to design same old ships and follow the same research path.
That basically means that if you give AI some technology it doesn't normally research and use, he STILL won't use it.
And in order to give AI some more advanced techs that he WILL research, you would have to know exact research path for EACH AI.
This could be the basic reason why MM didn't implement this type of game in SE4 - it uses different game mechanic from SE3.