Re: SE IV Gold: Starting tech levels? Yes or No?
Daynarr I do not think this is a big problem. In the worst case you give the AI some technology that he will not use. So what?
And the major technologies as colonization, ship construction, shields, fighters and so on are the same for all races.
I don't know how SE IV exactely handles this, but I believe that the available tech levels for a race are stored somewhere in the savegame file. For MM it should not be too difficult to edit this in the setup of the game.
I really believe the starting tech levels would greatly add to the variety of the game and should be high on the priority list. If not for the gold Version itself, then for the next patch.
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