quote:
Originally posted by suicide_junkie:
Or, you could create a racial trait for "Starts with Fighter tech Level 2", just like my nomads in P&N.
Repeat for all the different techs, and after a ton of work, you never have to do it again: just pick different racial traits rather than different mods.
This would be easiest on the short tech trees, and hard but possible for even the "prerequisite techs".
S.J.,
This idea intrigues me, but I am confused by your suggestion. It appears to me that you would have to create a parallel set of components and tech areas that are equivilent to standard fighters, but with the bonus of having fighters right off the bat. (Not a bad thing, in fact I am thinking of making a mod to do this exact thing. But it sounds like you are saying there might be an easier way.)
I don't see any way of allowing acces to the standard figter tree by racial traits, without making it impossible for any race to get to fighters without the racial trait.
Could you elaborate on this a little?
Geoschmo