quote:
Originally posted by [K126]Mephisto:
I don't think that it will be included in the gold Version. It would require code changes and therefore play testing. And unfortunately GOLD is running out of time if we want to meet the release date.
Starting techs should be very easy to implement. Just let unused tech points carry over from turn to turn. Then allow the number of starting tech points to be configurable from the game options screen.
This way players can pick what starting techs they want. The only side effect of this method is Generic Tech level 5 would take 5 turns to get by carrying tech from turn to turn.
[ 17 December 2001: Message edited by: Lastseer ]