Re: The Masterized Game / Evolutive mod concept
Near all online games organized/animated by someone/a company having the power to change things (artisanal pbems of all kinds, MUDs, MMOs, NWN Shards, moddable FPS/RTS servers...) may have this occasionnal "problem" of debates about balance and situationnal nerfs and it has never made these games unpopular. If this kind of game is launched using the Dominions engine it should just be clear that the game will be "a masterized game using the dominions engine" (and rules/fixes decided by the gm to preserve the interest of this particular game) and not just "dominions". Then players may want or not to test a game of this genre.
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