Thread: RFE: no trading
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Old January 15th, 2007, 12:50 PM
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Maltrease Maltrease is offline
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Default Re: RFE: no trading

I've also thought the idea of a no-diplomacy game would be a lot of fun. And to the Doctors point I've never seen someone betray a NAP pact, many people make a point that they have never betrayed one and bring it outside of the current Dominions game and tie it directly to themselves or Avatar.

I'll even say that due to a couple of my informal alliances or "gestures of friendship" being betrayed (and destroying my chances of winning a game) I've resorted to formally defined NAP pacts.

I actually dislike the ganging up on a leader approach particularly with the incredibly easy way to discover the leader by looking at the graphs.

While I see Gandalf’s point of disliking the "my strategy can beat yours"... I feel there is a large desire by many people to have exactly that.

Why not create a scenarios where players can test there skill against each other purely with the game mechanics instead of it being decided (mostly) by who took the time to communicate and create diplomatic arrangements with the other players.

The current way games are played is great and it’s a TON of fun! However, there is certainly nothing wrong with alternate forms of play (no diplomacy) or creating scenarios where player skill (strategy and tactics purely within the game) can be objectively tested against others.

Another mode of play that would be fun, eliminates the “don’t get to strong” problem and keeps the social play is to play team games. Break the players into two teams and the first team to eliminate the other wins (shared among all players on the team).
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