Re: WinSPWW2 Multi-player User Campaigns?
Each engagement would result in a custom scenario with details that the player needs to accomplish at that time. If he is is moving through the hex he would need to get past any enemy forces or eliminated them, etc. Since the AI is being used I would need to use actual Victory Hexes to help control their movement to some degree.
The main thing is to limit your casualties and as a team accomplish the operational objectives. Losing forces would be bad as there would be no replacements or reinforcements for the whole campaign. The campaign would represent a day or 2 of time (simulated/abstracted 4 hour turns) so you have to make due with what you have against whatever ends up coming your way.
Once of the benefits to this is I end up with a large # of custom maps, all fitting an identical theme. With the resulting scenarios I also have the basis for a in-depth user campaign to be put together afterwards. I would just need to tweak the scenario's, link them together in the campaign editor and formalize the storyline.
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